Crocodile
- Armor Class
- 12 (natural armor)
- Hit Points
- 19 (3d10 + 3)
- Speed
- 20 ft., swim 30 ft.
- STR 15 (+2)
- DEX 10 (+0)
- CON 13 (+1)
- INT 2 (−4)
- WIS 10 (+0)
- CHA 5 (−3)
- Skills
- Stealth +2
- Senses
- passive Perception 10
- Languages
- —
- Challenge
- 1/2 (100 XP)
Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.