Brass Dragon Wyrmling

Medium dragon, chaotic good
Armor Class
16 (natural armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft., burrow 15 ft., fly 60 ft.
  • STR 15 (+2)
  • DEX 10 (+0)
  • CON 13 (+1)
  • INT 10 (+0)
  • WIS 11 (+0)
  • CHA 13 (+1)
Saving Throws
Dex +2, Con +3, Wis +2, Cha +3
Skills
Perception +4, Stealth +2
Damage Immunities
fire
Senses
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages
Draconic
Challenge
1 (200 XP)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath.
The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath.
The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.