Bone Devil
- Armor Class
- 19 (natural armor)
- Hit Points
- 142 (15d10 + 60)
- Speed
- 40 ft., fly 40 ft.
- STR 18 (+4)
- DEX 16 (+3)
- CON 18 (+4)
- INT 13 (+1)
- WIS 14 (+2)
- CHA 16 (+3)
- Saving Throws
- Int +5, Wis +6, Cha +7
- Skills
- Deception +7, Insight +6
- Damage Resistances
- cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Infernal, telepathy 120 ft.
- Challenge
- 9 (5,000 XP)
Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.