Boar
- Armor Class
- 11 (natural armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 40 ft.
- STR 13 (+1)
- DEX 11 (+0)
- CON 12 (+1)
- INT 2 (−4)
- WIS 9 (−1)
- CHA 5 (−3)
- Senses
- passive Perception 9
- Languages
- —
- Challenge
- 1/4 (50 XP)
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.