Blackguard

Medium humanoid (any race), any non-good alignment
Armor Class
18 (plate)
Hit Points
153 (18d8+72)
Speed
30 ft.
  • STR 18 (+4)
  • DEX 11 (+0)
  • CON 18 (+4)
  • INT 11 (+0)
  • WIS 14 (+2)
  • CHA 15 (+2)
Saving Throws
Wis +5, Cha +5
Skills
Athletics +7, Deception +5, Intimidation +5
Senses
passive Perception 12
Languages
any one language (usually Common)
Challenge
8 (3,900 XP)

Spellcasting. The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 33, +5 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots):
command, protection from evil and good, thunderous smite
2nd level (3 slots):
branding smite, find steed
3rd level (2 slots):
blinding smite, dispel magic

Actions

Multiattack. The blackguard makes three attacks with its glaive or its shortbow.

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) slashing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Dreadful Aspect (Recharges after a Short or Long Rest). The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the tar get can repeat the saving throw, ending the effect on itself on a success.