Blackguard
- Armor Class
- 18 (plate)
- Hit Points
- 153 (18d8+72)
- Speed
- 30 ft.
- STR 18 (+4)
- DEX 11 (+0)
- CON 18 (+4)
- INT 11 (+0)
- WIS 14 (+2)
- CHA 15 (+2)
- Saving Throws
- Wis +5, Cha +5
- Skills
- Athletics +7, Deception +5, Intimidation +5
- Senses
- passive Perception 12
- Languages
- any one language (usually Common)
- Challenge
- 8 (3,900 XP)
Spellcasting. The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 33, +5 to hit with spell attacks). It has the following paladin spells prepared:
- 1st level (4 slots):
- command, protection from evil and good, thunderous smite
- 2nd level (3 slots):
- branding smite, find steed
- 3rd level (2 slots):
- blinding smite, dispel magic
Actions
Multiattack. The blackguard makes three attacks with its glaive or its shortbow.
Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) slashing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest). The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the tar get can repeat the saving throw, ending the effect on itself on a success.