Berserker

Medium humanoid (any race), any chaotic alignment
Armor Class
13 (hide armor)
Hit Points
67 (9d8 + 27)
Speed
30 ft.
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 17 (+3)
  • INT 9 (−1)
  • WIS 11 (+0)
  • CHA 9 (−1)
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
2 (450 XP)

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.