Animated Armor
- Armor Class
- 18 (natural armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 25 ft.
- STR 14 (+2)
- DEX 11 (+0)
- CON 13 (+1)
- INT 1 (−5)
- WIS 3 (−4)
- CHA 1 (−5)
- Damage Immunities
- poison, psychic
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 6
- Languages
- —
- Challenge
- 1 (200 XP)
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.