Acolyte
- Armor Class
- 10
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- STR 10 (+0)
- DEX 10 (+0)
- CON 10 (+0)
- INT 10 (+0)
- WIS 14 (+2)
- CHA 11 (+0)
- Skills
- Medicine +4, Religion +2
- Senses
- passive Perception 12
- Languages
- any one language (usually Common)
- Challenge
- 1/4 (50 XP)
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
- Cantrips (at will):
- light, sacred flame, thaumaturgy
- 1st level (3 slots):
- bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.